
- #LIFE IS FEUDAL STEAM GAME MISMATCH MOD#
- #LIFE IS FEUDAL STEAM GAME MISMATCH UPDATE#
Optimized the AI players’ strategic decision-making in a wide variety of areas, including strategy selection.
#LIFE IS FEUDAL STEAM GAME MISMATCH UPDATE#
We’re continuing to observe player feedback regarding all official random map scripts, Arabia has received an especially impactful update this time which we’ll be observing the effects of and plan further adjustments if necessary.
Forests have been moved slightly further away from the player’s town centers.
Relics now spawn correctly on all map sizes.Fixed a rare issue that could cause elevation to not generate properly across the entire map.Improved the placement of lumbercamps on Empire Wars.Cliffs and water oases have been removed.Slight variance has been added to the the circular positioning of players’ bases.Extra gold, stone, as well as relics, are now generated per player and therefore more fairly balanced.The third gold pile for each player is generated further away.Hills can now appear closer to players’ town centers.The front of each player’s base is more open making it more vulnerable to attacks.The players’ starting forests generate further away.Each player now has 3 starting forests positioned towards the edge of the map.
Adjusted the carved player bases to have slightly more space and appear more natural. Fixed a rare bug that caused one or more players to not generate forests around their initial town center. Unbuildable rock terrain now generates exclusively on slopes, making it more evident where you can build and where you cannot. Fixed a crash/hard lock issue that could occur under specific circumstances when disconnecting from the internet during ranked matchmaking. Fixed a soft lock issue that could occur in-game when the resign dialogue was opened while the match ended. #LIFE IS FEUDAL STEAM GAME MISMATCH MOD#
Fixed a soft lock issue that could occur under specific circumstances when attempting to load into a match hosted by a user with a data mod enabled. Fixed a performance issue that occurred during the first few seconds of gameplay on many Random Map Scripts. Fixed a crash that consistently occurred in a custom scenario related to a unit transforming into another. Fixed a crash that occurred when receiving an in-game invitation while playing a single player game and having the in-game menu open. Fixed a crash that could occur when the player sent messages in a Multiplayer lobby at the same time as the host closes the lobby. Fixed a crash that could occur under specific circumstances when selecting/interacting with control groups. A number of balance updates to gameplay, civilizations, and maps.īe sure to dive deep into the post below to get all of the juicy details before loading up the game and checking them out for yourself!. Celebrate all things Age of Empires with the brand-new Jungle Summer Vacation event, where you can unlock awesome rewards!. Now, let’s take a quick look at some of the changes coming with today’s update: On top of all the new changes, features, and improvements coming with today’s build, Dawn of the Dukes introduces two all-new civilizations: the Poles and the Bohemians! Experience 3 new fully-voiced campaigns and 16 new Achievements!
For more information on the PUP-or to get involved-click the link above or scroll down to the Ongoing → Public Update Preview Program (PUP) section of this post. Many of these changes and fixes are a direct result of the Public Update Preview program (or PUP). Today’s build brings several fixes and updates to the game, including addressing several issues with the game crashing, civilization & map updates, and improvements & fixes to the AI. Hello! We have another release filled with exciting updates, balance changes, and bug fixes for Age of Empires II: Definitive Edition!